FINAL FANTASY XV Episode Duscae 2.0 Coming Early June

May 18, 2015 5:19 pm by Ashleigh Lillechurch

During last month’s Active Time Report, Game Director Hajime Tabata suggested that it may be possible that the FINAL FANTASY XV Episode Duscae demo would receive a version update. The aforementioned update would feature tweaks based on the survey feedback the development team have received.

SQUARE ENIX have just confirmed via their Twitter account, that the Episode Duscae 2.0 demo will be landing during the first week of June 2015. The update will only be available to players who obtained the demo via Day One copies of FINAL FANTASY TYPE-0 HD.

Gematsu provided a nice little summary of the Active Time Report, and what players can expect from the Episode Duscae 2.0 update:

Confirmed Features

  • Active Cross Battle enhancements
  • Camera and targeting system enhancements
  • Additional combat actions / overall re-balancing and bug fixes
    • More joint attacks (the current demo has one) and in terms of triggering it, it might be different currently available one.
    • Possible dodge roll inclusion.
    • The range of actions for each weapons has been improved.
    • MP recovery and usage has been adjusted, like not using MP for perfectly timed evades.
    • Titan bug will be fixed.

Under Consideration

  • Individual quests – These are quests where all four party members may not partake in. The mechanics are already in place and working, so Tabata thinks it’s possible to implement along with the quest data. For example, when the player decides what to do in the morning after camping, depending on the choice, Noctis and Prompto will be paired for that day. Or three of the party members might go together. Those days might have different conversations because the number of party members are different from usual. In battles, there will be situations where all four members aren’t present, so it’ll bring out different situations. Then, at night everyone gets back together to camp, and each character might bring what they acquired, or something like that. The final release version will be much more in-depth.
  • Frame rate stabilization – Not sure if this one can be added, as they’re still reevaluating data allot-age and how objects are being rendered. A decision will be made once they get a better sense of timing.

For a full round-up, check out their full summary over at Gematsu.com

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