SQUARE ENIX have announced and revealed WITCH CHAPTER 0 [cry] today, a visual demo using the power of DirectX 12 graphics technology.
In collaboration with Microsoft and NVIDIA, SQUARE ENIX conducted research on real-time CG technology using the new DirectX 12 framework. The results of the research will be incorporated into SQUARE ENIX’s inhouse Luminous Studio engine, being used to develop FINAL FANTASY XV and other future unannounced titles.
WITCH CHAPTER 0 [cry] was created by many of the same team members who worked on Agni’s Philosophy – the Luminous tech engine demonstration that was revealed at E3 2012.
Our team has always pursued cutting-edge pre-rendered and real-time CG. As a part of the technical development, we created this demo using world-class, real-time CG technology with generous support from leading-edge software and hardware providers – Microsoft’s Windows10/DirectX 12 and NVIDIA’s GeForce GTX. The efforts from this project will power future game development as well as Final Fantasy XV, currently a work in progress.
SQUARE ENIX is working on this next-generation research project as a showcase for our technology and creativity which will lead the future of SQUARE ENIX. The results will be used to further advance the quality and technical expertise of our games. We will continue to pursue this research on cutting-edge technologies including high-end real-time graphics using the innovative DirectX 12.
WITCH CHAPTER 0 [cry] was showcased at the Microsoft Build Developer Conference earlier this week. The video can be viewed in full, below.